Archive for July, 2004

it’s a good day when…

Friday, July 23rd, 2004

…someone pulls over on Ventura blvd to ask you if you want to go for sushi. yes, i knew them. this is the first time, and proof i’m sinking in i suppose. not really the first, as someone was nice enough to pick me up at my bus stop on the way to work once. […]

nothing like big talk to crank up the pressure

Thursday, July 22nd, 2004

i saw on gamespot.com this morning that the CEO of our parent company, the one and only Activision, figures my team will perform even better under pressure: In [yesterday’s] press release, Ron Doornink, CEO of Activision Publishing, Inc., said “We are very excited about Neversoft’s new game, which is not a sports title, and will […]

heaven, gravity, and tethered meatbags

Tuesday, July 13th, 2004

sorry for the…heavy…posts recently. on the weekend i found myself laying on the ground—long enough to zone out and halfnap—and at one point i was thinking, “i am a wobbly watermeatbag. the earth sucks me relentlessly. i can’t possibly fall off.” perhaps humor—levity—is the only way to be relieved of gravity, to escape this plane […]