Archive for September, 2009

software can learn from video games

Saturday, September 26th, 2009

check out this article: Engaging the User: What Interaction Designers Can Learn From Video Games by Marc Sasinski. in it, he hits all the major ways video games engage people, and insinuates regular software doesn’t. true, i think the game industry is immature, in that developers’ internal processes and graphic design sensibilities are underdeveloped; however, it […]

insincerity

Tuesday, September 22nd, 2009

The great enemy of clear language is insincerity. When there is a gap between one’s real and one’s declared aims, one turns, as it were, instinctively to long words and exhausted idioms, like a cuttlefish squirting out ink.  –George Orwell

usability and privacy mail

Saturday, September 12th, 2009

Chase mailed me yet another privacy statement, but this time there was a very straightforward way to request they don’t share my personal info (btw, why do we have to request this at all?). there was a simple-to-read explanation attached to a very minimal form, and envelope. i filled it out, and was about to […]